SERGIO RODRIGUEZINTERACTIVE SYSTEMS / ORIGINAL EXPERIMENTS

CARTEL KIT / THREE-DIMENSIONAL STUDY 005

Monstruos.
A study in
heavy metal.

Photograph-informed truck bodies in a fully 3D desert yard. Orbit the steelwork, follow the chase, and inspect the damage after each exchange.

Photograph of an improvised armored pickup with an enclosed steel body and roof turret
REFERENCE 01 / “MONSTRUO 2010”
Commons identification: Jalisco, 2011. Image credit & provenance ↓

The historical records identify real vehicles, recovered weapons, and reported outcomes. Arena movement and damage use game rules, with no real combat calibration.

The arena

LOCAL / PAUSED

Same seed + same rules = same match.
SCULPTED STEEL / INTERACTIVE STUDY
DRAG / ORBIT
SCROLL / ZOOM
Drag to turn. Scroll to get closer.
The canvas shows a fictional duel. Use the textual match state and event ledger below.
MONSTRUOS / REALTIME 3DTICK 0000 / 2400
00.00sREADY / RUN THE DUELWEBGL 2 / LOCAL ENGINE
01 / REFERENCE-BASED BODIES02 / PROGRESSIVE DAMAGE03 / VERIFIABLE REPLAY

Explore all three trucks in the garage. Drag to orbit, scroll to zoom, and scrub the damage slider. Enter the duel for the action camera, or select a wide or follow view. Space / play, → / step, R / reset. Truck geometry is an artistic interpretation of the references; damage and outcomes use fictional game rules.

Preparing the local engine…

01 / PICKUP STUDY

Cinder

HULL / GAME POINTS 100 / 100100

Wedge silhouette / arcade pulse

0SHOTS
0IMPACTS
MATCH READY
02 / HEAVY TRUCK STUDY

Vanta

HULL / GAME POINTS 116 / 116116

Box silhouette / arcade pulse

DOCUMENTED RECORDS / MEXICO

What the sources
actually record.

Dates, places, recovered objects, and reported outcomes. A seizure or destruction record establishes that event; it does not measure a vehicle’s combat performance.

San Fernando,
Guasave

05ARMORED VEHICLES SEIZED

FGR reported a search in Sinaloa that recovered five improvised armored vehicles, magazines, and ammunition. The exact vehicle makes and groups are not named.

Read the FGR announcement ↗

Tamaulipas

18SEIZED VEHICLES DESTROYED

FGR records destruction of vehicles seized from December 2025 through February 2026, linked to 16 investigation files.

Organization attribution: La Jornada reported investigative links to Cártel del Golfo and Cártel del Noreste. The linked FGR bulletin says criminal groups without naming them.

Read the government record ↗
Read the attributed press report ↗

Nueva Ciudad
Guerrero

01ARMORED VEHICLE SEIZED

The January 2–4 bulletin records a vehicle with improvised armor, two Barrett rifles and four long guns among the recovered items. It does not identify rifle models or a named organization.

Read the official inventory ↗
Photograph credit, source distinctions, and downloadable records

“Narco-tank-1.jpg” — ZestyMasterOfZesty, Wikimedia Commons, CC BY-SA 4.0. The original file is unchanged; display uses responsive sizing and a saturation filter. The displayed adaptation uses the same license. Identification as “Monstruo 2010,” Jalisco, 2011 comes from the Commons uploader; chassis make/model and original photographic provenance were not independently verified here.

The photograph is a visual reference, not a photograph of the later incidents. Those events are separate records. The game’s Cinder, Vanta, and Chalk units are authored 3D models with arbitrary game values; named organizations in the archive are not playable factions or performance ratings.

Download source records ↗

MATCH RECORD

After the dust.

The last eight events stay visible here. The replay preserves the bounded event history, setup, and result. Verification reruns the engine and compares the recorded output.

TICKEVENTRESULT
  1. 0000READYBoth vehicles start at full shield.
Engine rules, replay verification, and source code

ENGINE / REPLAY CONTRACT

Replay the match.

Read the engine ↗Read the tests ↗
  1. Fixed time. Thirty simulation steps per second. View speed changes playback pacing, never the calculations.
  2. Invented mechanics. Vehicles circulate, emit abstract pulses, lose shield on impact, and stop at zero shield. All constants are arcade choices without real-world calibration.
  3. Bounded matches. An 80-second cap prevents endless rounds. At the cap, the higher remaining shield share wins; equal shares draw.
  4. Checkable replays. Export any point in a match. Importing it recomputes from its seed and rejects changed outcomes or event records.